With a 3+ save and toughness 6, it would take dedicated heavy weapons to shift them off, and with enough other targets. There's also no reason you can't run a flyrant in this formation so he can meet them up there. Carnifex monstrous creature smash effect to ignore armor in close combat? Or fail their grounded test and get eaten alive. This seems to be how Games Workshop wants Tyranid players to deal with Flyers. Alternatively rules as written; you can now spawn after the move on a turn you outflank the mama-bug with the Tyrant's Hive Commander ability. If you're going to use them, you may as well splurge on it.
On top of the 35 point increase for the Tervigon itself, that means that the cost of using a single Tervigon as a Troops choice has gone up by 105 points! He is a major offensive threat in the army and the best shooter in the army. The crushing claws are so it is not completely boned when a walker or tank gets to close since it will have to be in enemy lines. It was more of a sales item though, as the limited set was the only place where you could get a new Terminator Captain model. This has the deliberate side effect of making sure all psykers except those that have entirely fixed power sets - such as Broodlords can use at least two powers. Still, if you were planning to take Rending Claws anyway, this is a decent choice.
In fact, in close combat, they are actually better than a Tervigon thanks to a faster-than-Necron Initiative and if they roll, for example, Catalyst as their one rollable power, they can even give decent support. Still, it's 25 points, which is usually better spent. Also, the Fexes now inflict D3+1 HoW hits. Deathleaper tends to get used mostly in a Reserve Army for his Pheromone Trail precision Deepstriking Mawlocs, heh heh heh. The tyranids now have a new drop pod in the form of the Tyrannocyte so deep striking is not a problem. If they were half the price, then they would be an auto take.
The previous version was better, but let's count our blessings maledictions where we can. However, seeing as they are fast, good in melee, and cheap ObSec, they are very good at grabbing objectives, and holding them because of their outrageous numbers and melee punch compared to enemy equivalents remember that grounded nids don't take Instinctive Behavior! Hormagaunts are close second though, with the highest speed between our obj sec troops and an high model count for conga lining. If you care at all about the Tervigon's ability to actually fight in close combat, feel free to throw Maw-claws of Thyrax on it for 10pts. Tyranids are well represented, played by some of the very good players who are looking to win , and have a couple of very competitive lists right now. Even if you somehow wipe out an entire squad of Gaunts or Warriors, there's still that Carnifex, Hive Tyrant, and Tervigon you have to worry about. This allows a Tyranid player to shift Carnifexes around for Wound allocation purposes making the brood more durable, as well as have more Carnifexes without using up the Heavy Support slots.
Just keep them from attacking anything but the flyers or big units, as they're still spore mines. Two final pages of rules found tyranids 6th edition codex the narrative entries for each unit and the crunchier army list construction entries in the back bear mentioning. A single lucky S10 hit is going to take him out. Well-Prepared Generate one additional TacO first turn. Well they certainly are better than Devourer, but damn it's expensive.
Strongly consider a Mucoloid Spore to get them on the field; while you could use a Trygon tunnel, those are best used for follow-up objective grabbers. Basically an ideal tool for a Tyrannocyte to come in, and then wreck everything if they don't focus on the floating drop pod with five autonomous guns. Codex; Tyranids 6th Edition Hive Fleets of the Tyranids. Perils of the Warp is now a table to be rolled on to determine what hijinks ensue. The reason why their use is debated at all is because T-Fexes are the Tyranid codex's only long range anti-armor units, providing a S10, Assault 2 firearm that can reach across the board, letting you crack open Land Raiders from a long distance. It launched May 24th, 2014. Could be great against Grey Knights or other Tyranids though.
But if you have a godly tank of a melee warlord just go for Four. Lictors are now cheaper, and they still keep their stats and weapons. Speaking of large broods, Carnifex large broods are a major point sink but are massively powerful, especially when they take the 4+ regeneration. The Hive Tyrant is the heart of the competitive Tyranid army, especially when you give him wings and some guns. Also keep in mind that, as the Sporocyst is a Monstrous Creature, it can Smash.
Or fail their grounded test and get eaten alive. It is, more than anything, a demonstration of ideas. Cheers for your hard work! Much like the Hive Tyrant, accept no substitute. Not much better then the grounded version, but now with the added weakness of taking dangerous terrain checks if they use their jump move while in terrain! This is therefore going to make a Ravener brood much more resilient. Remember he has to survive a turn before he can assault so plan carefully.
Reason being that the Swarmlord is massive, devastatingly powerful, unreasonably expensive in fact it got a price increase in the codex, but a minor one at 5pts , possesses a high demand for resources during the game, and has laughably stupid weaknesses for all it took to get the damn thing. It is also cheaper, can't die, doesn't take up a valuable Elites slot, and can sometimes block LoS completely. If you want a fast moving model that can use a Deathspitter, consider using them on Shrikes since they're both cheaper and generally a better unit because they're Synapse Creatures. No need to go into details since you won't be using them sadly. Unfortunately, these attacks are only at S6 or S5 in the case of the Harpy and S8 in the case of the Hive Crone! Like all of those flamers out there that absolutely facerape gaunts to begin with.
Thankfully, Primus Vorgan Trysst can act as a sort of pseudo-Dark Apostle and can used to a similar effect, giving your hybrid cultists a boost in staying power. It is still worth the attempt in many situations, however. Sure, most of them can take a krak missile to the face several times over and survive and 90% are pretty much immune to small arms fire, but a single squad of kabalite warriors can wreck your very expensive bio-weapons in a single turn. It will not easily kill any major special characters and most generics that have been kitted out. Laugh as your opponent wipes out sad spike gaunts to get to your devils, especially if they have. Still able to gimp almost anything tho. Any hope that tyranids 6th edition codex Tyranids would become more survivable especially the essential Tyranid Warriors, a Troops choice with Synapse is immediately dismissed.